using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class DownLoadButton : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        gameObject.GetComponent<Button>().onClick.AddListener(() => {
            Luna.Unity.Playable.InstallFullGame();
            Luna.Unity.LifeCycle.GameEnded();
        });
    }
}
